Guides

Rise of Kingdoms – Choosing The Best Civilization

At the game's beginning, you can choose from 14 civilizations inspired by real historical ones, each led by a real historical leader.

Choosing the best civilization in Rise of Kingdoms can be challenging. Each civilization offers unique advantages and a starting hero. You may decide to change your civilization as you progress in the game, and we’re here to help. We offer recommendations tailored to your playstyle. Let’s begin!

For newcomers to Rise of Kingdoms on mobile looking to improve their gameplay, don’t forget to redeem the latest gift codes for free in-game items.

The Best Starting Civilizations in Rise of Kingdoms

In the early stages of Rise of Kingdoms, China is the best civilization choice. Its 5% building speed bonus speeds up the progression of City Hall levels, giving a significant boost to early-game strength. Moreover, the 5% action point recovery means quicker event completion, leading to valuable XP gains from defeating barbarians.

China Civilization overview in Rise of Kingdoms which is the best civilization to start with.

Choosing China not only gives you civilization bonuses but also unlocks Sun Tzu, the best epic infantry commander. He’s crucial in KVK 1, especially when paired with commanders like Richard, Charles Martel, and Bjorn.

The Best Mid-Late Game Civilizations

In the late game, your choice of civilization depends on the troop type you want to specialize in or the KVK you’re participating in. Here’s a breakdown of the top civilizations for each troop type.

Best Infantry Civilizations in Rise of Kingdoms

If you’re focusing on Infantry in Rise of Kingdoms, pick a civilization with special infantry troops. Here are the ones that benefit infantry players the most:

France

Special Unit – Throwing Axeman

Starting Commander – Joan of Arc

France is the best pick for infantry players or field fighters because it provides a 3% health boost, essential for infantry units, and a 20% hospital healing speed.

If you’re often battling, the extra healing boost can save you a lot of speed-ups, especially helpful for low spenders or free-to-play players. The Throwing Axeman special unit is ideal for infantry marches, offering better health bonuses than other infantry special units.

France civilization overview in Rise of Kingdoms.

Greece

Special Unit – Argyraspide

Starting Commander – Pericles

Greece is another strong infantry civilization in Rise of Kingdoms. It provides a 5% increase in infantry health and introduces the Argyraspide infantry special unit.

Greece civilization overview.

Rome

Special Unit – Legionary

Starting Commander – Scipio Africanus

An overview of the rome civilization in Rise of Kingdoms.

Vikings

Special Unit – Berserker

Starting Commander – Bjorn Ironside

Vikings is an excellent option for infantry players seeking to dominate the battlefield. This civilization provides a 5% infantry attack bonus and a valuable 3% counterattack buff. The counterattack buff proves particularly beneficial when under attack, reflecting damage back to the attacker.

Pick Vikings if you want to boost your attack power, as their Berserker special unit has the highest attack stats among all infantry units.

Overview of vikings civilization.

The Best Cavalry Civilizations in Rise of Kingdoms

Germany

Special Unit – Teutonic Knight

Starting Commander – Hermann

Germany provides a 5% bonus to cavalry attack, making it an excellent choice for cavalry players involved in open-field battles.

It’s not only among the top cavalry civilizations but can also be utilized by players of all troop types. Additionally, it offers a 5% troop training speed boost and 10% action point recovery, making it a good option during the off-season, between KVKs, when you need to retrain troops and battle barbarians and forts.

Germany civilization overview.

Spain

Special Unit – Conquistador

Starting Commander – Pelagius

Spain is great for cavalry players in the early to mid-game. It gives a 10% boost to experience gained from defeating barbarians and neutral units. This helps level up commanders faster, especially when EXP books are hard to come by. Additionally, Spain provides a 5% cavalry defense boost, making it a useful option at any stage of the game.

An overview of the spain civilization.

Byzantium

Special Unit – Cataphract

Starting Commander – Belisarius

Byzantium is another great choice for cavalry players in field battles. It boosts cavalry health by 5%, vital for their survival as they can be easily overwhelmed. If your goal is to farm a large number of barbarians or to hit-and-run enemy farmers, Belisarius shines as one of the best epic commanders suited for this.

Byzantium civilization overview.

The Best Archer Civilizations in Rise of Kingdoms

Britain

Special Unit – Longbowman

Starting Commander – Boudica

For archer players, Britain is among the top civilizations. It offers a 5% archer attack bonus and features the Longbowman special unit. Britain is also a versatile civilization suitable for players of all troop types. It provides a 5% troop training speed boost and an ally garrison capacity increase of 20%.

Britain civilization overview.

Egypt

Special Unit – Maryannu

Starting Commander – Imhotep

Egypt offers a 5% boost to archer attack, making it another excellent civilization for archer players. Moreover, Egypt provides a balanced 1.5% boost to both building and research. Egypt can be a suitable choice for players aiming to upgrade both their buildings and conduct research.

Egypt civilization Rise of Kigndoms.

Ottoman Empire

Special Unit – Janissary

Starting Commander – Osman I

The Ottoman Empire is powerful civilization option for archer players, offering a 5% bonus to archer health and a 5% bonus to active skill damage. Additionally, this civilization grants a 5% troop march speed, beneficial for all troop types. However, since all the buffs associated with the Ottoman Empire are focused on troops, research and building it is not a great option for farmers as it provides no resource benefits.

Ottoman empire civilization overview.

The Best Civilization For Spenders & Rally Leaders

Arabia

Special Unit – Mamluk (Cavalry)

Starting Commander – Baibars

Arabia is the best civilization if you plan on leading rallies against other alliance towers or players’ cities. With a 5% cavalry attack boost and a 5% rallied army damage boost, it can make a significant difference in intense KVK situations.

Typically, spenders who have invested real money to expertise their commanders and acquire top-tier equipment often lead rallies, making Arabia the best choice for these players.

Arabia civilization overview.

Korea

Special Unit – Hwarang (Archer)

Starting Commander – Eulji Mundeok

Korea is often chosen by big spenders, known as “whales,” mainly for its 5% research speed bonus. This bonus is especially useful during Season of Conquest KVKs for players aiming to advance their crystal technology.

As-well as this, Korea offers an extra 15% hospital capacity, which is useful for players using  large numbers of troops in battles. While Korea can be used by archer players, providing an additional 5% defense bonus to archers, there are better options available for players focusing on archer units.

an overview of the Korean civilization.

Alternative Rally Leader Civilizations

Egypt – 5%  infantry health, 5% rallied army damage.

Ottoman Empire – 5% archer health, 5% skill damage boost.

The Best Civilizations For Farming Resources

As you advance in the game, farming becomes more important, especially with the introduction of Tier 5 troops. Using Tier 5 troops in KVK battles can be costly, as they require considerably more resources to heal compared to Tier 4 troops.

Many players create farm accounts, which are alternative accounts only used for resource farming. In this case, you don’t need to worry about special troops or combat buffs. You want to choose a civilization that can help you farm as many resources as possible.

Japan

Special Unit – Samurai (Infantry)

Starting Commander – Kusunoki Masashige

Japan is considered the best civilization for farming in Rise of Kingdoms. It boosts resource gathering speed by 5% across all types, making it especially useful for gold farming, which becomes crucial for healing Tier 5 troops in the late game.

Japan civilization overview.

Alternative Farming Civilizations

On the other hand, you can choose any of these other civilizations if you’re looking for a gathering bonus for specific resources:

France – 10% Wood gathering speed + Joan of Arc gathering commander.

Rome – 10% Food gathering speed + mobility bonus.

Byzantium – 10% Stone gathering speed.

Spain – 20% resource production which is better if you can’t log in as much.

Summary

In Rise of Kingdoms, the best civilization choice varies depending on your game stage and the troop type you want to strengthen. China is recommended as the starting civilization for all players, but when you acquire your first civilization change token, consider the legendary commanders you want to prioritize and their troop types before making a decision.

If you have different views on the best civilization, share them in the comments below. We value your input!

Written by
Josh

Passionate about mobile games, especially in the strategy genre, Josh founded Touchscreen Gaming. Dedicated to sharing his enthusiasm and expertise, he offers valuable insights for fellow gamers seeking information on their favorite mobile titles.

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